Castle of Magic was pretty great wasn't it? It looked wonderful and played pretty well too, for the most part at least. The problem with Castle of Magic, and indeed nearly all iPhone platform games, is that you never feel absolutely one hundred percent in control. The precision needed for pixel perfect jumping is just rarely there and no matter how fun the game is this fear would always reside somewhere in the back of your mind. Soosiz is different. The controls and movement are simplified and refined to the point of perfection. Combining this with the slower pace of the gameplay and a gravity based gameplay twist and you have an incredibly precise and deliberate platforming experience that stands out amongst its peers.