Splinter Cell producer Mathieu Ferland believes that Ubisoft's decision to reinvent the famed stealth series - ditching much of its light-and-shadow gameplay - will ultimately be vindicated by player reaction, despite the obvious risk.
"We've been working very closely with the fans from the beginning," Ferland told GamesIndustry.biz. "Their first reaction was, 'What's going on? Where's Sam?' And then they discovered these new possibilities, this new mechanic and they said, 'That looks awesome. I want to play it.'"
However, the producer admitted that Ubisoft could return to past values if things go wrong with Conviction, the fifth game in the series.
"It's not a one-way direction," he confirmed. "You can always go back and do different things, having Sam in a new position, or a different character to explore light-and-shadow gameplay."