A screenshot comparison of Direct X 9, 10 and 11.
Fallout London hasn't exactly had an ideal launch—crashing issues have been reported by players—but overall reaction is still posititve.
Games Asylum: "Well, this is uncanny. This school management sim bears a startling resemblance to Two Point Campus, especially when it comes to planning and decorating rooms. Be sure to add a window and a radiator, along with a plant or rubbish bin. Indeed, certain aspects are almost identical – it’s just like revisiting Two Point Campus, only something is…off. It’s the visual style that leads to the uncanny valley feeling, using a low-poly PlayStation/Saturn aesthetic. An odd choice, considering the 32-bit consoles didn’t have a great amount of management sims. The PS1 did have Theme Hospital though – with Two Point Hospital being Campus’ predecessor, so we guess we can give it a pass on its artistic intent."
I almost bought this yesterday lol. Then I remembered I have 1000 games I need to play and I would probably touch this once.
After being forced under the map with no way to escape, Helldivers 2 was an option added to force respawn so they can get back to action.
even though I only play games on my PS3, I'm glad to see improvements in the PC.
DX11 looks the same as DX10, cept more things sticking out. I don't see how that's an improvement tho since you could do that in DX10. except you had to manually draw the road texture ETC instead of telling Direct3d which things to stick out.
OpenGL is better imo.
Thank god macs don't have Directx11. that crap sucks. opengl FTW
Holy CRAP... look at the texture difference between DX10 and DX11!
DirectX 10:
http://img25.imageshack.us/...
vs.
DirectX 11:
http://img98.imageshack.us/...
DirectX 10:
http://img263.imageshack.us...
vs.
DirectX 11:
http://img20.imageshack.us/...