Behind the scenes at "Epic Mickey" – Part One

Spector actually didn't head to Disney looking to work on a Mickey game. He had two of his own projects at Junction Point Studios that he was looking to find a publisher for.

One, he says, was "a big, BIG fantasy game that I had been wanting to do for about 15 years. My wife and I created a world and a whole story arc for DC comics. They decided not to pick it up. I loved this world and the characters we had created."

The other was a near-future science fiction-themed game. It was, hints Spector, a spiritual successor to "Deus Ex" in many ways.

"There were and still are 'Deus Ex' stories I would like to tell. That story is not done for me," he says. "[For the sci-fi game] I sort of filed the serial numbers off. 'Deus Ex' was very much a game of the millennium."

Spector says he actually tried to reacquire the rights to "Deus Ex" from Eidos, but was unsuccessful.

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