How might an interactive theater production inform video games? Writer Andrew Vanden Bossche investigates, experiencing Punchdrunk's live production Sleep No More.
Andrew Vanden Bossche: "When I finally got to live in a video game, I found it wasn't that much different from playing one.
On Wednesday, October the 14th, I played (which I think is a more appropriate verb than saw) Sleep No More in high-resolution reality. Sleep No More was created by British theater company Punchdrunk, which aims to create "a theatrical environment in which the audience are free to choose what they watch and where they go" according to their website."