The game has a respectable 40 hours of playtime if you complete most side quests, but its replayability is lowered by a noticeable lack of dungeons to explore and a high degree of linearity, restricting your adventuring until you're more than halfway in. The battle system's initial allure also wanes, making one play-through more than sufficient.
Magna Carta 2 struggles with irritating AI and a generic plot, leaving its high-speed battle system and impressive visual style as highlights to an otherwise banal adventure. Some combat aspects are enjoyable, but the game's shallowness and redundancy are uninspiring.
OXM's Edwin writes: "The sun is shining, there's a half-finished copy of Bioshock Infinite back home, I've got a third-hand 3DS in the post (it cost £80 - sucks to be you, launch buyers!) and another long Easter weekend is upon us. How are you spending yours - engaging in religious ceremonies? Decapitating make-believe rabbits? Dying of chocolate? Visiting your drunken excesses on relatives? Or playing videogames?"
Lots of mediocre titles in that list save Amalur and Overlord . There are better underrated titles out there , some more ignored than that list
Russ reports on all the RPG sales around the internet and retail stores this week.
We take a look at Magna Carta 2 and see if this Korean RPG is more exciting than the revolutionary bill its named after.