Yuke's took some cues from its top-shelf UFC 2009: Undisputed game in an effort to make things more realistic and SvR 2010 is better for it, although not up to par with that game overall. Instead of relying on a miniature character in the corner to display damage, you now have to rely on visual cues to determine how beaten up someone is. If they've got an injured limb, they'll favor it (ala the Aki wrestling games on the N64). Bruising and bleeding are also very similar to how they were in Undisputed. Each type of wound builds up over time before becoming more severe, and splattering on the rival who isn't bleeding - adding a lot of realism to the proceedings.