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10°

Trine on PSN, a second look

Destructoid: Revisiting the PSN version of Trine has been on my mind since Saturday evening, after being told that USB devices or even the PS3's Media Center could interfere with the framerate. This nugget of fact was pointed out to me post-TMT, which was an article -- report, outlet, whatever -- where I chose to discuss some of the port's manic issues. The obvious one at the time was the framerate and, to some degree, the spotty hit detection as well as slow cursor movement.

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destructoid.com
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40°

Trine 4 Has Been Confirmed by an EU Funding Document

Poor reception hasn't killed this series. A document released this week by the EU Education, Audiovisual and Culture Executive Agency (EACEA), confirming projects it plans to help fund in 2018, has revealed that a number of indie studios are working on new games.

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kotaku.co.uk
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Community2020d ago
Lynx02072020d ago

They should finish Trine 3 first.

20°

Greatest Video Game Composers: Ari Pulkkinen

VGChartz's Taneli Palola: "Pulkkinen is a relatively new face in the video game industry. Thus far he has worked exclusively on games developed by Finnish game studios, but I wouldn't be surprised if at some point in the near future his music begins to attract attention from elsewhere as well. Given that he is only 34 years old he likely has many more years ahead of him in the video game industry."

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vgchartz.com
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Community2952d ago
70°

On the Tenth Day of Christmas, My True Love Gave to Me: Ten Platforms A-Leaping

"One of the oldest and most integral genres in video gaming is platforming. In the simplest idea, these games involve progressing an avatar through a series of obstacles by jumping from one platform to another. Originating back in the 1980s, platformers are not a pure genre; there is a tendency for other game types to mix in with platforming. For example, Contra gave rise to “run and gun” games; these are a cross of platforming and shooters."-- PlayStation Enthusiast

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playstationenthusiast.com
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Community3033d ago