Trine on PSN, a second look

Destructoid: Revisiting the PSN version of Trine has been on my mind since Saturday evening, after being told that USB devices or even the PS3's Media Center could interfere with the framerate. This nugget of fact was pointed out to me post-TMT, which was an article -- report, outlet, whatever -- where I chose to discuss some of the port's manic issues. The obvious one at the time was the framerate and, to some degree, the spotty hit detection as well as slow cursor movement.

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