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Nothing is sacred: Getting into character

Destructoid:

As I said before: the lack of true characterization is plaguing the game industry. Developers need to realize that it's not trench coats, guns or muscles that make a character memorable. It's what they say and do that matters. I encourage my fellow gamer to raise their standards when it comes to they play as -- don't settle for some generic knight in shining armor, or a bald headed space marine -- demand characters, not, ugh... Edge Maverick. Now if you'll excuse me, I have a strange craving for a meatball hoagie.

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