Jon Mercer writes:
"Saw is guilty of being a quick movie cash-in, a glorified budget title that offers gamers nothing more than lacklustre presentation (which is at times so poor that I didn't even want to get into it), shoddy game design, and a shiny recognizable logo on the packaging. The game's pace is forcibly slowed to a methodical crawl by the overabundance of recycled traps (seriously, any gamer who doesn't get frustrated with the rampant use of shotguns rigged over doorways is my new hero). Horror fans should run screaming away from this title. Like its eponymous film franchise, Saw gets rustier and duller the longer it trudges on. It's scary for all the wrong reasons."