EverQuest® Underfoot, the 16th expansion from the groundbreaking EverQuest franchise. The expansion, scheduled to launch on December 15, 2009, is now available for pre-order for the suggested retail price of $39.99 (plus applicable taxes).
EverQuest fans, Underfoot just got bigger and better. Sony Online Entertainment debuted the exclusive new Convorteum zone in their expansion today, offering even more new content for players. The Convorteum brings six new raids, a new mission, and multiple new quests to the game.
EverQuest players venture into the undiscovered underground of Norrath today with the launch of EverQuest Underfoot, the game's 16th expansion, which adds new areas, master tradeskilling, and an achievement system to the 10-year-old MMO.
EverQuest Underfoot, available today at EverQuest.com for $39.99, substantially adds to Norrathian real estate by going deeper underground than ever before. Players can expect to encounter plenty of new creatures as they venture forth, hunting for tradeskill recipes so they can make the powerful new items afforded by the addition of Master Tradeskilling.
Anyone that used to play Evequest (or anyone curious about old school MMO games in general) should check out the Evercracked movies they did recently on IGN with Jace Hall.
http://uk.video.ign.com/dor...
Now THAT is how you support a game. 16 expansions!! Wow!! I missed playing this game :(. And no, I don't play World of Warcraft....I quit playing that October 31, 2006.
I play EQ and have since the first expansion released on and off. I must say SOE really upped the difficulty and made a really challenging expansion. No longer can we just run across a zone without difficulty. Everyone has to play their class perfectly or things go bad quick.
(I as well as other received access to this last week for pre ordering, before anyone says I cant judge it in one day)
Jeff Hollis is back with another opinion piece looking at failed launches of MMOs. We've asked him to go into marketing, but he's not interested. This is a taster of his popular weekly feature:
"It's not like players aren't looking for something new. If anything, the initial launch figures of several games indicate that players are, in fact, sniffing around for a new MMO. For example, both Conan and Warhammer sold over a million copies of their game early on, only to have their subscription numbers dwindle later. It's rather widely believed that LOTRO, Warhammer, and EVE all boast similar subscription figures, at around 300,000. Of course, hard information on all this is very challenging to come by."
Hehe, there that international group that does sales figures should do subscription figures :)
WoW is an aberration, and analysing why it's done quite as well as it has, I think, comes down to the fact that it was a polished game that hit at just the right time and has kept pushing and pushing.
Very good point in the mid-game content, though. Online, there's a lot of people vocal about the endgame, but that tends to be the hardcore minority. The beginning content is obviously important as it's what pulls players in and keeps them there, but yes, the mid-game is hugely important. Weird how I can still think of areas in WoW that I hated so much I've never, ever done again, but that there were always others for me to do. I'd not really thought of the mid-game as being that important before.