Kanbu33 from TGH writes:
"I'd be lying through my teeth if I were to say I'm entering this series with no prejudice whatsoever; turn based combat has always been a bit an anomaly to me, the gentleman's way to fight I suppose, but it doesn't change the fact that within five minutes of starting the game, combat felt about as fun as the pause menu. The story was holding up, to a degree; I, that's is Cloud, had linked up with some terrorists to destroy a reactor and damage the stature of an evil multinational conglomerate, in..."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
IMO, play FF4, FF6, FF8, or FF12. Those games tend to have a very fair popular opinion of them (as in, they're not extremely overhyped).
Whereas, if you start with the "fan favorites" (FF7 or FF10), you might be turned off to the series.
I like action rpgs only but I loved FF7 when I was younger. I also had 8 and 10 but never finished. I really hated the voices in 10. Tidus was lame.
Ive always liked RPGs like DEUS Ex because its a FPS and awesome.
The apex of FF was actually hit on the SNES with Final Fantasy VI.
I like FFXII way more than FFX.
FFXII is def. a final fantasy game if you have played most of the ones released in the US. If you only played X then you are right, it was a great departure from that.
For me, FFX was the most irritating of the series. Not wonderful voice acting, the combat was far and away the less imaginative of the series. Story wasn't bad though, but no FF's are.
1) FFVI (far and away the best, seriously)
2) FFIX, FFXII
3) FFVII, FF V
4)FFVIII
5) FFX
4)
I'm still playing FFIII for my DS.
Final Fantasy VI is the best, no question. Best story, best gameplay, best graphics for the 2D generation, best characters. I have yet to play a Final Fantasy that beats VI.
Yes, it's a matter of opinion, but I've never met anyone who dislikes FFVI but I've known plenty who dislike one of the other "favorites."