130°

How Long Is Too Long?

An article looking at when a game is too long for gamers to continue playing. Whilst some gamers would say that 10 hours is more than enough, other gamers complain when a title doesn't break the 60 hour mark. Also, does the addition of multiplayer in games such as Uncharted 2 or Call of Duty add to a game with a relatively short campaign mode. And so, Baxy-Z look at what, in their minds, think is the perfect length of the game. At the end of the day, is it about quality or quantity?

madkrazygames5717d ago

I clocked in 15 hours on Uncharted 2 on hard mode, with only 30 treasures found, how is that short?

baxy-z5717d ago

Compared to games such as Fallout 3, it is short. :)

N4G king5717d ago

Fallout3 is an RPG and RPG's are usually long

but U2 is a 3rd person shooter
and compared to other 3rd person shooters it IS long

raztad5717d ago

If game allows me, my first playthrought is on Hard. That way the experience is more challenging and last longer. 16 hours for an action game is spot on but 14 is quite acceptable. However is the intensity and not the extension what really matters. You spend 60 hours in a RPG doing sidequests, grinding and leveling up, you dont need to do that in an action game.

Sm0k3y_Bac0n5717d ago

Main quest in fallout didnt take long. Didnt really like the game so I didnt keep playing it after. But it depends on how good the game is and how long it can keep you interested. Uncharted is a nice length and so is COD4. But theres not much more you can do in SP than replay the story. The GTA series kept me interested. Probably played around 40 hours on the SP. And Final Fantasy X kept me very interested. 60 hour game save on that and 2 other saves which are around 20 hours each.

callahan095717d ago (Edited 5717d ago )

I came in at 11:30 with 39 treasures and 850 kills / 150 deaths (more than half of those deaths were in the last 2 chapters!) when I played Uncharted 2 on Hard (my first play-through).

zeeshan5717d ago (Edited 5717d ago )

It should be short even if it's entertaining, you are paying $60 plus taxes and I for one, wouldn't want to pay that much for a 6 hours experience. I like long games but the story has to be very nice and the gameplay shouldn't get compromised by doing the same damn thing over and over again -- Assassins Creed anyone?

I didn't like Mass Effect that much because of it's poor technical issues but the one thing that I liked was you could end the game without having to complete every damn mission.

I LOVED Uncharted: Drake's Fortune because the story was great, the gameplay was amazing, the characters were fantastic and the duration of the game wasn't that short either.

theEnemy5717d ago

if this is a sarcasm, you might get away with it.

If not, then you obviously have no idea what you are talking about.

- -

I agree to your points on your article, it all depends on the quality of the game and how consistent the game proves to be.

MP adds a huge amount of playtime if you're into it. Hell I've seen players have 400+hours in MGO.

I've finished U2 for 12 hours @ Hard, platinum'd it @ 28, it maybe short if you compare it to an RPG but that 12 hours is probably the best 12 hours I've had on a single player campaign.

;)

El_Colombiano5716d ago

Fallout 3 was SHORT compared to other RPG's.

Now Demon's Souls...I'm clocking in at 50 hours atm on my first play through and I am LOVING it!

+ Show (5) more repliesLast reply 5716d ago
madkrazygames5717d ago

oh, but don't you think that is bad comparison, games like fallout 3 we were meant to be 50 to 100 hours long. Uncharted 2 is an action game, 15 hours sounds like the perfect timing for that type of game.

baxy-z5717d ago

The article isn't comparing genres to other genres, it's looking at what would be the perfect length for any type of game. You're kind of missing the point of the article.

I admit, my previous comment was hastily posted and not thought out properly.

PirateThom5717d ago

Hell, it took me about 13 hours on Normal with about the same number of treasures. To me, action games work better when it's in that sort of band. 12-16 hours because it allows a lot of action but also good story progression.

After that I still had to get all the weapon kill trophies, found all the treasures and began my hard playthrough. Still haven't really gone into the multiplayer.

Timesplitter145717d ago (Edited 5717d ago )

25 hours is perfect for me

Limited_Vertigo5717d ago

If it's FF I'm putting in over 100hrs. If it's Ratchet and Clank I'm putting in 15 tops.

Limited_Vertigo5717d ago

The adequate length of a game all depends on the genre. Like raztad mentioned above RPGs offer gameplay unrelated to the story (grinding, side quests) and thus their open world mechanics lead to a long play through. Action/Adventure games like UC or Tombraider are full of scripted events and story heavy, I think it's commonly accepted that these type of games fall under the 20hr mark.

Feral Gamer5717d ago (Edited 5717d ago )

I've never heard of this site. Another blog and a topic which appears every couple weeks. Been there, read that a few times.

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290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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jambola12d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion10d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola10d ago

i'm very calm
you seem very upset however

Notellin9d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola9d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop9d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel19d ago (Edited 9d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola9d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel18d ago (Edited 8d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

+ Show (1) more replyLast reply 8d ago
Sciurus_vulgaris12d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK10d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds9d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar10d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy10d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel19d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola12d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer10d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused10d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion10d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher10d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer10d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion10d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola10d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 10d ago
victorMaje10d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola10d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused10d ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 10d ago
Inverno10d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool10d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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70°

Why We Partnered With St. Jude Children’s Research Hospital

Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."

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thorstein14d ago

I subscribed to this not knowing about how some of the proceeds go to St. Judes.

Really cool that some of the money goes there.

Even if people don't subscribe to the mag, it might bring people to the charity.

jznrpg14d ago

One of the main charities my wife and I donate to. They help a lot of children and being a parent of 5 children I can’t imagine what those parents go through. I’ll probably get a sub to GI because of St Jude and of course because I love video games.

80°

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Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.

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