An article looking at when a game is too long for gamers to continue playing. Whilst some gamers would say that 10 hours is more than enough, other gamers complain when a title doesn't break the 60 hour mark. Also, does the addition of multiplayer in games such as Uncharted 2 or Call of Duty add to a game with a relatively short campaign mode. And so, Baxy-Z look at what, in their minds, think is the perfect length of the game. At the end of the day, is it about quality or quantity?
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
I clocked in 15 hours on Uncharted 2 on hard mode, with only 30 treasures found, how is that short?
oh, but don't you think that is bad comparison, games like fallout 3 we were meant to be 50 to 100 hours long. Uncharted 2 is an action game, 15 hours sounds like the perfect timing for that type of game.
25 hours is perfect for me
The adequate length of a game all depends on the genre. Like raztad mentioned above RPGs offer gameplay unrelated to the story (grinding, side quests) and thus their open world mechanics lead to a long play through. Action/Adventure games like UC or Tombraider are full of scripted events and story heavy, I think it's commonly accepted that these type of games fall under the 20hr mark.
I've never heard of this site. Another blog and a topic which appears every couple weeks. Been there, read that a few times.