Game Informer: Assassin's Creed Interview

At Ubisoft's Ubidays event, Game Informer got the chance to catch up with Assassin's Creed's producer, Jade Raymond. During the conversation, she gave them the scoop on how the game is coming along, what it's like to develop such a high-profile game, the current differences between the PS3 and 360 versions, why there is no Sixaxis support and why a Wii version is "totally out of the question."

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