Eurogamer writes: "Balancing three distinct factions in a competitive multiplayer game is one of the tougher challenges in game design. (Just ask Blizzard, which has seen StarCraft's tenth anniversary come and go before it's managed to nail down the second outing for the Terrans, Protoss and Zerg.) Three is too few to allow for variations on a theme; in such intimate company, each faction is going to have to stand out as an individual in the whole, not just in the detail. Each needs to present a completely rounded, completely unique play style.
But three is also too many for the easy trade-offs of a one-on-one war. Every strength or weakness, every ability needs to have not one, but two answers to it. You have to construct a world in which scissors can cut through rock and bounce off paper."
Gamer Euphoria writes:
''With Aliens: Colonial Marines being a utter disappointment, a lot of people are looking for something to fill the void. Something to fill that intense atmosphere steeped in tension. People are wanting to feel vulnerable and easily killed. Others wish to play as the ones doing the killing. These are a few alternatives to Aliens: Colonial Marines that will certainly fill the void.''
Death is never nice at the best of time but aliens have really perfected the art of long painful and often repulsive ends. Join us as we look at some of the worst ways to go off world.
News: The CEO and creative director of Sniper Elite V2 developer Rebellion will receive an OBE for “services to the Economy”.
His smiling face makes me want to punch it. For shipping unfinished, bland, and shallow games he should get the absolute opposite of an award.