Grasshopper Manufacture head Goichi "Suda51" Suda enjoys a reputation for creativity that sets him somewhat apart from other designers -- his games are never mammoth blockbusters, and yet titles like Killer7 and No More Heroes have earned acclaim and an enduring seat in gaming culture for their wild unconventionality and distinctive tone.
Here, we catch up with the always-intriguing Suda to discuss both his current projects and his approach to theme in games like No More Heroes -- including a discussion of the lesser-known Michigan -- the fate of that EA/Mikami project, his fashion sense and what he wanted to be as a kid.
The early 2000s was a crazy, weird time of defeating dystopias with karate, sending texts via Microsoft Excel, and ignoring your pets so you could look at jpegs of pets. As its adverts might have suggested, the PlayStation 2 was no stranger to getting a little bit freaky either.
..that article /list is only scratching on the surface of the weirdness on ps2. There are way more obscure games on that console.
I would go alone with SOME on this list but a few arent even exclusive.. in fact the PS2 version of GIANTS is an after-thought and considered bastardized compared to the PC version.
The free visual upgrade for the PC version of Killer7 appears to have added AI upscaled cutscenes and textures.
Resident Evil creator Shinji Mikami wants Killer7 creator Suda 51 to work on a sequel to the 2005 action adventure game.
Wow! the interviewer really wanted No More Heroes on his 360 but suda 51 went like : "Ehem... NO!"