240°

CoD4 Wii dev takes jab at The Conduit, states their game has pc like controls

A member of the development team at Treyarch took a little jab at the controls in The Conduit, and explains their game will include more pc like controls.

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nintendodpad.com
thebudgetgamer5385d ago

i heard the controls were really good in the conduit. if they can make a great fps on wii, more power to em.

ndpad5385d ago (Edited 5385d ago )

Odd how the game hasn't even been shown yet and releases in less than a month though. Wait and see mentality right now.

thebudgetgamer5385d ago

i imagine the less devs want people to see the game the worse it might be. like you said, wait and see.

Smacktard5385d ago

To be honest, The Conduit's amazing control scheme is the only thing the game had going for it. The controls were fantastic and made me really sad that the game itself wasn't really that great.

SpoonyRedMage5385d ago

Really Smacktard? The campaign sucked big time but I like the online for the Conduit, works well and of course the controls you mentioned, I like the enemy and weapon designs and on the technical side of stuff I'd say they did an excellent job.

I think they need better writers and level/environment designers though, the actual creative side of the game isn't so great.

Rofflecopter5385d ago

I liked the controls in the Conduit.

And I'm sorry but I don't think Treyarch has enough credit as a developer to smack talk anyone. They copied Cod4 and placed a WW2 skin on it. They made terrible Spiderman games. In fact, when was the last time they made a good game? Heck, the only reason World at War sold was because MW was such a big hit.

EvilTwin5384d ago

Spoony -- Yeah, the Conduit pretty much had everything going for it but the single player.

I don't quite understand this remark in the article, though:

"Precision mode fixes this - instead of moving your wiimote to turn faster, you move your wiimote to point directly at THAT point."

Well...that's what maxing the controls out in Conduit did, pretty much. There were some times in multiplayer where I'd keep spinning to find an opponent, but that was intentional. It sounds like marketing hoopla to me.

As for jittery-ness...put your hand either on your lap or on the arm rest of your couch. With the controls maxed, you just have to slightly move your wrist.

Goomba125384d ago

Conduit controls were great but jittery. We will see with this game.

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Pandamobile5385d ago

PC like controls with a Wiimote? What?

SpoonyRedMage5385d ago (Edited 5385d ago )

You've never tried it have you?

Whilst they're no where near as good as Keyboard & Mouse I'd say they're much closer to it than dual analogs. Wii shooters(in general anyway) don't have assisted aim for instance.

I'd let them off with saying PC-"like" but there's no pretending that they'll be as good as PC controls.

JimRichalds5385d ago

I agree RedMage.

When I played Metroid Prime on the wii it's like miles above dual analog, it's so much more accurate. I would love to see CoD 4 on the wii.

I'm guessing Pandamobile has never really played an fps on the wii that executed the controls so well such as Metroid Prime or The Conduit.

Pandamobile5385d ago

I played Metroid on Wii. It was nothing like mouse controls.

But it was a hell of a lot better than analog sticks.

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rucky5385d ago

So if you work with Activision is it a requirement to act like douchebags too?

Brasi825385d ago

Yes, if you work with Activision it is a requirement to act like a douche. Hit the nail on the head there rucky. Activision has become what EA use to be. The money hungry guzzlers of the gaming industry who think there the bomb at everything.

cyborg69715385d ago

How can anyone from treyarch take jabs at other dev's they're horsesh!t. Tell em to eat sh!t.

ZombieAutopsy5384d ago

agreed, they dont even use their own engines to make games...well maybe for the Wii but its a Wii need i say more.

free2game3655385d ago

A wiimote is never going to be a mouse because it's not weighed down. It's always going to be shakey and imprecise.

Knghtz5384d ago

Wouldn't most argue that is more realistic though?

asdr3wsfas5384d ago

I was with you till imprecise. It does pretty well for cross level sniping in the conduit.

You can avoid the shake by resting the wiimote in your lap with your hand around it. Then you barely move it to aim. My settings are all maxed, it works rather well.

Not as accurate as my trackball but I like it much more.

EvilTwin5384d ago

Agreed, oobob. I don't know how other people play Wii shooters, but that's exactly how I do it, too.

Maybe some people are standing up in their living room and pointing at the screen like they're at a demo booth...?

But I'm sitting on my couch. Sometimes I use the armrest of my couch instead of my leg/lap. And I can't say that I've had any problems with "shaky controls" in Conduit on Corruption.

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50°

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EazyC86d ago

MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.

That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.

I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.

70°
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neutralgamer1992363d ago

I really hope we get other activision games on GP soon. My dream would be Scarface but I know the license probably expired