Making Better Games Through Iteration

Gamasutra: In this article I'll discuss a game creation method through iteration for small, unique projects, and will describe how the failures and success of the process of designing our studio Mobile Pie's upcoming iPhone and iPod touch title B-Boy Brawl: Breakin' Fingers shaped that methodology.

I will discuss our initial design approach, based in the traditions of linear video game design, and how that evolved, through the failures we saw and the confusion we felt, to produce a core gameplay mechanic that is fun and functional and how the process can be refined and applied elsewhere successfully.

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