UGO's Paul Furfari writes,
"At the Naughty/Nice Electronic Arts holiday press event in New York City on Wednesday, Alex Hutchinson, Creative Director on the upcoming Army of Two: The 40th Day said his game already trumps the soon to be released title Borderlands in terms of weapon customization."
Pure Arts Reveals Borderlands Collectible that fans should l8ve.
Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Approaching the Borderlands series for the first time can be a bit confusing, but with this guide, new players can enjoy the series in the proper order.
Sure, they have more 'options', but their addons seem more aesthetic / realistic. Like the 'coke can silencer' or whatever it is. Sure, it's cool, but unless the full customization is aesthetic, chances are there's going to be one setup that everyone picks, whereas Borderlands doesn't seem to actually provide 'user customization', you either take what you find or leave it. It's going to force you to make decisions based on what you've found as opposed to simply looking up how to get the absolute best setup. Which I think is probably better for the longevity of the game.
It's all pointless if the game is as short as the first one.