Late in Uncharted 2: Among Thieves, all the gunplay and Tomb Raidering and calculated snappy banter about Chloe's ass suddenly stop. The hero strolls through a serene village. Along the way, he can pet the livestock, play with children, and watch the women go about their work. They don't speak English and he doesn't speak their language. There is no direct communication, and the game knows better than to provide subtitles. It's pure character. A village, its people and this newcomer, all bemused at each other. It's an example of how expressive Uncharted can be when it trusts its characters.