Confused about effects physics vs. gameplay physics? Hardocp.com has asked ATI, NVIDIA, Havok, and Ageia about the two. They received in-depth responses providing great detail regarding effects and gameplay physics, what they mean for gameplay, and current hardware physics abilities.
Forza is the best racing game. Xbox will continue to work hard to create Japanese titles.
I wonder how the gamers in Tokyo feel after Phil's email came out about how much he'd like to buy Nintendo.
That is awsome.
I wonder if the 360 can do that level of awsome.
The new physics engines that have been delivered are going to become something of the future, and its looking better that ever, but i dont think the Xbox will handle it , it will probably explode, hahaha
both consoles are capable of this.
Where did the comparison pics go?
The 360 will be able to handle many different physics engines now and into the future. Remember Half-life 2. It was on the original Xbox it used the havoc physics engine. Xbox 1 handled it fine. The PS3 will be able to handle most physics engines as well. Do not let people lie to you. New pc's will implement a physics card to go along with you GPU. The PS3 will not have that option but when developers make a game they will have the option of using physics engine to get the job done. I do remember the PS2 could not handle half-life or anything on the unreal engine either. It looks like a new console is going to make that old graphics are not important mission statement that Playstation fan boys used to live by fly out the window now. So if you have a 360 you are fine or better off than some one who buys a PS3 because unreal engines 4 and 5 will be complete soon and the RSX GPU may not be flexible enough to handle them. So 360 owners do not panic when dummies say dumb uneducated krap.