Why We Need More Boring Games

The commercial game industry largely strives for Hollywood blockbuster-style spectacles. The fledgling indie game scene often privileges new gameplay mechanics or subjects for games, but just as frequently it showcases the hopeful yet derivative swing of so many minor-leaguers trying to break into the majors. Despite major differences, both efforts trace the earnest hope that video games are an expressive medium as important as film or literature, but different in form.

But few developers set their sights on a lower-hanging, if more bitter fruit: games that would demystify the medium, to use Ecko's words. Literature and film are indeed media in the service of art, but they are also media in the service of much more mundane goals. Consider everything that is possible to do with film.

Then consider Nintendo's popular Brain Age for the Nintendo DS, along with all of its sequels and knock-offs. Brain Age has been celebrated not only as a tremendous commercial success, but also a contributor toward making games more appealing to a broader audience. In his keynote at the 2007 Game Developers Conference, Shigeru Miyamoto even suggested that Brain Age was largely responsible for drawing his wife into games...

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DirtyRat4587d ago

I think the article has a valid point, I akin most games to big budget cartoons...there is very little depth or emotion in them, and its all flashy graphics and action.

An occasional gem shines through, but we badly need some more variation, I especially would like to see use of voice recognition in game smore.