130°

Jay Wilson Interview: D3 Character Build Variety

Diii.net's exclusive interview with D3 Game Director Jay Wilson continues with some more character and skill coverage. In this installment Jay talks about how Blizzard designs the skills and characters to allow for a wide variety of viable builds and play styles, and how that process is one part design and several larger parts luck/surrendering to the fiendish ingenuity of the players.

Medievaldragon5727d ago

I like all the features mentioned to further customize your character. And the fact you can spend points across any of the skill trees to access the next tier.

Leord5727d ago

This might turn out to be more useful than they realize!

It allows people to put skills pretty flat, and with a few dependency lines, it's still pretty darn balanced.

Cogo5727d ago

It's also harder to balance though. W'll see how they get out of this one...

Xulfxulf5727d ago

I found interesting Jay's comments about surrendering the game to the players and not trying to make patch changes or tweaks to maintain how the designer wants it to be. Obviously that's not yet a problem with D3, but someday... it will be ours. The precious?

Leord5727d ago

Well, there needs to be a basic balance. I think what he means is just that they won;t be twiddling with it like on WoW..

Xulfxulf5727d ago

They can "twiddle on with it" and in fact they'll probably be required to do so, but there's a proper psychological state required. I've read about that in books and postmortems by Raph and other MMO designers. That games are often ruined by designers who can't let go of their vision and who keep trying to enforce it on the players. I'd guess Jay's read those same books/postmortems.

Maticus5727d ago

I really enjoyed the melee sorceress, I hope they bring back the wizard version.

moondragon5727d ago

Very intresting options you as a player seems to have. I like the Tier thing as well.

Cogo5727d ago

People complaining about the auto-stat assignment are weird. There will be plenty of variety as it is. At least what they have shown so far!

Show all comments (13)
60°

Diablo 4 and Diablo 3 teams change structure in an attempt to release less buggy seasons

Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.

anast134d ago

If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.

Xristo134d ago

We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.

80°

The Greatest Video Game Comeback Stories in Gaming History

Who says a dud game can't have a video game comeback?

Read Full Story >>
wealthofgeeks.com
Dirty_Lemons504d ago

Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.

thorstein504d ago

I remember when the Nintendo Seal of Approval meant something.

All those games had to release without bugs.

shinoff2183504d ago

Comebacks shouldnt be a thing in videogames. Just saying.

90°

Diablo III - Still a Huge Draw in the Face of Diablo IV

Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.

Palitera813d ago

Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?

kevco33812d ago

Heh, yeah. There's no comparison in here! Its a commentary on how III is still very playable over a decade later.