Reinventing IP 'a dangerous game'

Develop Writes: Lead developer of Prince of Persia and its 2003 makeover warns of the challenges facing reinvention.

While numerous publishers have recently shown interest in reviving dormant IP, the man who spearheaded development on Prince Of Persia Sands Of Time has warned that IP revival is inherently problematic.

Jordan Mechner – who developed the original Prince of Persia as well as the 2003 remake – explains that developers who return to old IP must tread carefully between two treacherous paths.

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Fishy Fingers3383d ago

I've added the full interview this is lifted from as an "alt source" because it contains a lot of info about the up and coming movie, so I thought this would be more appropriate to a gaming news site.

Blaster_Master3383d ago

Every game has certain standards. Just gotta do what makes sense instead of always trying to be innovative. The problem with cases like this is that its non gamer CEO's that make important decisions based on marketing rather then gamer instinct. Prince of Persia didn't live up to its last gen counterparts because it didn't feel like POP anymore. Things like that can kill a franchise that isn't well established like the big daddies in the biz.

Silentmerc3nary3382d ago

I think same could be said with Banjo-Kazooie. Nut's and Bolt's is a fantastic game, absolutely loved it, but I would have loved it even more if it was less driving and more platforming. There humor was still there, the music, the mumbling, just not so much platforming.