Crysis: Back to GDC06 graphics with tuned Config and ToD

Screenshots of a mod that tries to restore the original look of the Cryengine 2 as it has been on display at the Game Developer Conference 2006. When Crysis was released in 2007 it did not reach the visual quality of those demos. The modder tweaks the config file and the Time of Day settings to get the quality of the GDC06 Cryengine.

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sabestar3297d ago

Photorealism at its best I guess

darkmurder3297d ago

Hallelujah someones made it look more like the original!

FantasyStar3297d ago (Edited 3297d ago )

While ToD Mods give off the best effect in Crysis, there's only so much you can do with lighting mods before the limit is reached. Not trying to downplay the achievements of Crymodders everywhere, but just know that before running off with false hope.

In order to get that kind of look in Campaign, one modder must look after all ToD configs in each level set. IF you check out the mod-level "Photorealism", such details much be put into the assets that require much more effort than tweeking SSAO values and post-processing settings.

Gamingisfornerds3297d ago

These tod mods often only work in certain lighting conditions. In direct sunlight the game can look great with certain TOD settings, but when you go into the shadows or indoors, all goes apesh*t.

Not to put down the tremendous efforts of the TOD artists, but taking a few screenshots under perfect conditions does not make the entire game look that near photorealism. I've tried them out myself and it's only at certain set points, does the game look as good as the screenshots above.

xg-ei8ht3297d ago (Edited 3297d ago )

Vid is good and all, should have done it at normal speed.