Diii.net continues to present excerpts from their exclusive interview with Diablo 3 Game Director Jay Wilson. Today's segment covers the items in Diablo 3. Jay talks about Monk-specific items, new item types, combat uses, and much more.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
The Diablo 3 team always claims that they do itemization last, but they seem to have quite a bit done already, from all Jay had to say about it.
Cool, I wanted to know more about items! :)
Hiding the facts!
Very intresting.
The game already features lasers with the Wizard Disintegrate skill so maybe we are goin got see something similar in weapon form as well? ^^ I kind of hope not.