Icrontic spoke with NVIDIA regarding their take on AMD's open source "Bullet" physics initiative.
TNS: "Palworld developer's readiness to take on Nintendo's lawsuit is met with a mixed response -- mostly from the Japanese side of the player base."
Well, the good news is that this shows Japanese Twitter users are just as dumb as Western ones. It’s not a copyright-based lawsuit; if it were, things wouldn’t be as dire and concerning as they are. Nintendo is suing them for patent infringement, which should be a huge red flag for anyone who enjoys gaming, as Nintendo holds numerous patents over game mechanics that could significantly impact the market if they start enforcing them.
Seriously, they hold patents for features like fast travel and summoning companions or creatures to help you battle enemies. That’s the level of nonsense we’re dealing with here. So even if you’re a huge Nintendo b*tch, if you care about gaming at all, you shouldn’t be happy - let alone support them in this situation.
I do think Nintendo needs to chill on some smaller projects, but in this case, it is a company purposely copying pokemon designs and promoting it as Pokemon with guns, then sell it for money and even try to sell merchandises (according to the articles), I don't think that is acceptable.
And sure, disagree with me, so you can act like you fight for the small guys and feel awesome or whatever.
We're not going to beat around the bush here: This game rips. Shogun Showdown brings strategic planning to 2D roguelike action.
To put it in horror terms, Pneumata is a Dr. Jekyll and Mr. Hyde construct. The game environments are top-notch, but the gameplay is subpar.
"Yo AMD I'm really happy for you and I'mma let you finish, but PhysX is awesome."
basically
"Vendor-neutral APIs like DirectX and OpenGL have allowed games to proliferate without the nasty divide of hardware exclusivity."
And yet, if you don't run a MS platform, you need to support 2 render backend APIs. One beeing DX the other OpenGL.
Same with OpenCL vs. Direct Compute. And well, with 2 or 3 physics APIs. One beeing PhysX, the others Havok and the smaller free ones Bullet and ODE.
Open != Open (depending on who you ask).
It will help push to a standard which is good for all of us.
PhsyX is a great technology, but it is still very much CUDA, which is still very much NVIDIA, which means AMD will want nothing to do with it by (marketing) principle.
No matter how open it is, it's still totally NVIDIA.
"Open source software is socialism"