Ubisoft's Assassins Creed II is a huge statement of intent about its aggressive stance on games development. It has assigned one of the biggest teams ever to the production – and as well as seeking to improve on the first game, that team is charged with spearheading new explorations in technology and the game-movie crossover. Michael French spoke to producer Sébastien Puel to find out more…
Sébastien Puel has worked for Ubisoft for over five years, eventually becoming producer of the first Assassin's Creed. As producer on the second game, he is helping oversee the hundreds of staff assigned to the project.
Here he talks about how the game design has been shaped by player feedback and the desire to include tricky historical themes…
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
This weekend from August 10-14, players can play for free Assassin’s Creed II, Brotherhood, Revelations, Black Flag and Valhalla on Xbox, PlayStation and PC (availability dependent on platform).
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.