It's always difficult to make a first person shooter truly feel epic. It normally has to do with the limited point of view the story has to be seen from and the limited number of "non-target" characters involved. In addition to this FPS developers usually concentrate a lot on gameplay, letting storytelling take a backseat to adrenaline-pumping action.
Infinity Ward might really break that cliché with Modern Warfare 2.
Here is a look at the first two maps of Season 6 for Multiplayer.
La Casa involves intense action in a Vill and Koro Village is a battle in the streets where enemies lurk at all angles and shadows.
Modern Warfare 3 is set to be one of the biggest COD games yet features-wise, but it shouldn't leave out one of the best MW2 game modes in the rear view mirror.
Some alleged Modern Warfare 2 pay-to-win elements were recently added, see what they are here and how they work.
The DOG is legit Broken if ur hiding in a room or grass he turns his head even if ur behind a closed door he turns his head and barks letting them know where u at thats PAY TO WIN!!!!!
Probably gonna see more of this BS once the deal is fully done..Gotta recoup that 70B.
No way !!! Nobody wouild think they would monetize on items that weak asses will use to get advantage during multiplayer action !!! I would never think they would do that ... I mean is a free to play game after all ! /S
Wait once M$ will put their greasy hands all over Activizion and you will see what awaits the "lucky" ones who will play this slot machine of a game. Sooooo Lame !
They fix the 2 garbage details prevalent in every Call of Duty Campaign.
1.The absolute linearity of it must go. I'm not saying open world, and I'm sure it's hard with the amount of scripting present, but allowing the player multiple routes and maybe different scripted (though interlinked) events on each route would really spice up the gameplay and encourage multiple replays. Also, flanking needs to be possible and it's just not with how the campaign is set up. Heart of the Reich in CoD 5 made me want to scream because they had rendered what looked like a wide open map, but when actually playing it you were limited to nothing more that what was basically a wide corridor that provided no way to flank at all. Combine that with it's second problem listed below and it makes it just all the more frustrating.
2.Infinitely spawning, inhumanely accurate enemies must also be phased out. It's a last gen feature in my opinion to avoid the intricacies of programing quality AI. My reasoning behind it is that enemies are way too easy to kill and because of that, they program massive waves of them to just basically charge head-on to their deaths instead of having a limited number of intelligent enemies finding cover and taking a flank. In addition, on harder difficulties, they don't make the AI smarter, they make them outrageously accurate.
To me anyway, it just breaks the overall immersion of the experience because these flaws are so frustratingly noticeable.
There's alot on the line here
I hope Infinity Ward put alot of work and effort into this title
or theres going to be alot of angry and disappointed people
killzone 2 owns it