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Active Learning: The Pedagogy of the Game Tutorial

Some of us old gaming fogeys sometimes like to gripe and groan about the current state of the game manual. Video games for the most part now come with these flimsy little pamphlets that they call a "manual" that might contain a schematic of your controller that indicates what the buttons do and not much else. Of course, "back in our day", floppy disks came packed in a mammoth sized box with a bunch of nifty extras like maps of the game world alongside a 300-page manual that described not only how to play your game from load screen to the penultimate moments of gameplay but probably the entire history of the Roman Empire that would serve as a little flavor for the game that you were about to undertake.

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Timesplitter143935d ago (Edited 3935d ago )

Personally, I never really used manuals. And I never even opened the majority of the ones I have

Ninjamonkey3935d ago

Ive read some for more complex games like console RTS games as I cant be bothered messing arund with button combo's.

It was great last gen when many games had bits of writing about each character but nowdays theres hardly anything there at all...

jessupj3935d ago

I miss the gold old days. The only large manual I've come across this gen was Demon's Souls.... and that was in japanese /cry

sorceror1713934d ago

The author points out that manuals don't work for a lot of games, and tutorials work better. Basically, he's saying that the right balance between 'exploratory learning' and 'information dumps' is different from game to game.