1UP: PixelJunk Shooter Preview

1UP writes: "Developer Q-Games has built a nice reputation for its PixelJunk games by taking a simple game mechanic and expanding on it with a charmingly creative touch. In this case that mechanic is shooting -- or more specifically, the recently popularized twin-stick shooter. The PixelJunk twist on it puts you spelunking through a variety of caverns rescuing stranded miners from hazards such as lava and flood waters. The different potential states of matter and temperature come into play with the environmental puzzles; for instance water can be used to solidify lava which then produces steam. Or at the other end of the spectrum, lava can melt ice into a torrent of water. Temperature also serves as your life gauge in the game, with your ship exploding when it overheats. Missiles and other projectiles from the enemies below ground build up your heat, but you must also be very wary of lava, and constructively use ice and water where available to cool off."

2578d ago
2578d ago
70°
9.0

PixelJunk Shooter Ultimate PC review| PC Gaming Enthusiast

Jake from PC Gaming Enthusiast reviews the former PlayStation exclusive.

He writes:

"The ultimate edition received a major overhaul, which includes graphics. The overall artist effort truly shines on the PC. The water in each level looks like it is actually flowing, with perfectly precise physics, and subtle depth."

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gamingenthusiast.net
LifeInNZ3135d ago

I wish they would do an ultimate edition of Monsters for touchscreen devices.

freshslicepizza3134d ago

i love all the pixeljunk games and bought every one available for the ps3. not sure if it's worth buying again for the pc

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com