Although there isn't an official picture of the User Interface of Halo 3, we are comfirmed that it is being updated and improving from Halo 2. This is what Frank O' Conner of Bungie has to say about it:
"Our UI has come on in leaps and bounds. For a long time the UI development was happening separately from the actual game, so missions and other options would be chosen from a debug menu. Now the UI has been rolled into the game, so you can use it like a regular game interface for most things, and see it develop along with the rest of the game.
As it stands now, the interface is designed to make it very simple to get to a "lobby" and make all necessary changes from there - so that you can customize your experience, appearance, and more importantly, really specific game types from anywhere.
Folks who've played a lot of custom games know that it is very frustrating when the "Quick Options" selection just isn't enough to get all the options you want in a game type. You won't have to worry about that from now on. And you can also change your controller setting from anywhere, at any time. That one was a given, right?
This is obviously the barest kernel of what to expect from the new UI - and there will be a lot of goodies added to it between now and then. UI gurus Dave Candland and Colm Nelson were kind enough to give me a guided tour today and I can honestly say that I finally "get it." The problem with adapting to a new UI is the problem of familiarity. You expect things to behave the way they did in Halo 2 and when they don't, it's easy to think, "Oh, that's broken," when in fact, something has technically been fixed. And the sign of a good UI is that it only takes a couple of tries to get used to it, and that everything is found in its logical place."
ONE LAST LITTLE BIT
I knew this was deffenitaly expected, but it has been comfirmed official that there will be driving in the Halo 3 campaign. It was also comfirmed by Frankie when he mentions, "...a very brief, if exciting campaign test with lots of driving in it."
Not every Halo game has been a banger, but the franchise still has a raft of the greatest games of all time.
Infinite is a dumpster fire and as much as I like ODST, in no universe it ranks above Halo 2. This list is trash.
Best to worst: Halo 3, Halo 2, Halo Reach, Halo CE, Halo 4, Halo ODST, Halo Infinite, Halo 5.
The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
The Xbox 360 launched in North America 18 years ago, and is now officially old enough to buy you a drink in Europe.
Great platform, and many of its games (not bc) still hold up well to this day. Like the PS3, I keep a 360 hooked up for those games you can't play any other way.
The last gasp of greatness from XBox, you are missed, except the RROD that was lame, but amazing exclusives until the Kinect dropped.
I really enjoyed my X360, some great exclusives on it. Used to play the shit out ot Blue Dragon and Lost Odyssey, two masterpieces
I see system link will still be available, which is good.
But I need co-op already! If they don't have co-op via system link and Live, I'm going to tear my ears off.
just release this already lol j/k