OXCGN Reports:
"Rewinding several years many people were excited by the prospect of Halo: Chronicles, the ill-fated Peter Jackson project to be developed in conjunction with the Halo film.
After funding fell through for the movie, it's widely known the production team weren't prepared to just part ways and pretend it never happened; instead the team moved onto making District 9 which was released recently to critical acclaim.
What isn't commonly known is that Halo: Chronicles was put in an identical situation. With Halo: Reach under development since Halo 3, when Chronicles was dropped alongside the film what was there to do for a full team in Bungie that wasn't needed yet in Reach's development but had about a year and a half free time? Why, make a spin-off of course!
To make this review more useful, I'll be splitting it into reasons to buy Halo 3: ODST and reasons not to, so you can make up your own mind as to what's important for your tastes."
Alvios Games discusses the titles that inspired Vellum, including Halo 3: ODST, Mass Effect 3, Hades, and Slay the Spire.
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Gearshift Media has shared a demo of their Halo 3: ODST Fan Remake in Unreal Engine 5 that everyone can download.
The colours and music are great for the city bits at night. Nice change of pace from Master Chief's antics!
I don't like Halo much at all. There, said it, A 360 xbox fan who does not really like Halo.
But finally, Bungie have produced something that is unlike any Halo that has been before it. It's actually a pleasure to play it this time. No bouncing Master Chiefs all over the maps, or having to play 'grasshopper' to get kills in SP.
The whole thing makes sense this time, the story is solid, and it feels like a proper FPS - finally.
The atmosphere is awesome, and the idea of changing character to move around through the story is great. Moving back to when teh Drop Ship crashes and seeing how each person on the ship survived and gets through the different sections.
Or coming across a ODST helmet embedded in a glass window, and the cut scene takes you back to the owner of said helmet and lets you run through as that character.
It feels solid and responsive, and this time, you're not some super hero, you DIE, and you die very quickly if you don't use some stealth where necessary. It's no longer run-n-gun kill everything that is in sight.
Which will probably peeve a great deal of Halo-nuts off no end. You watch the complaints come in from the younger halo fans ..
It is finally a decent game worth spending the time on. Congrats Bungie
This time is basically what Halo 3 should have been, especially given the cinematics that led up to the release of Halo 3. It was anticlimatic when I loaded Halo 3 into the 360 and hit play. It was NOT what I was expecting it to be given the media hype it was given.
Not that it was a bad game per-se, but this time, both the art, screens and cinematics all match to that of the actual game, you get what you see, and what you pay for - finally.
Well this time, it matches what the hype is about. It is more 'realistic' in a certain way, far less cartoonised that the previous 3. This time you're no longer some super hero, but vunerable and have to use your head in many places, rather than blundering headlong into the fray, as many halo fans simply love to do.
It will be very interesting to see if the Halo online Multiplayer fans change their tactics to suit the game, or simply continue in their stupid way of doing things . like rabbits on a mouse hunt.
Not too high, not too low, just right!