130°

IncGamers - MMO Weekly: What's Wrong With Warhammer

IncGamers' Jeff Hollis has a look at why Warhammer doesn't quite fit the bill. This on the back off last week's Austin Game Developers' Conference speech from executive producer of Warhammer Online, Jeff Hickman.

This is what Hollis has to say:
" read Hickman's comments, I thought he was waaaaaay off base. Don't get me wrong; I really like Jeff Hickman. In fact, I really like every single member of the WAR development team. However, the problems Hickman felt were most serious were ones that weren't even on my radar, and the problems I felt truly troubled Warhammer didn't even get mentioned. Reading Hickman's post mortem gave me a very curious sensation."

Read Full Story >>
incgamers.com
AndyA5420d ago

Lol, interesting stuff. Hope he's ready for the backlash!

Leord5420d ago

You mean angry WAR fans? :)

Baka-akaB5420d ago

from who ? Those are the fights WAR players complains about .

And yet like the article says , the dev seems in lalaland , being deluded about issues no one cares about or even thought existed , hence annihilating any hopes of them ever getting it right .

CadDad5420d ago

...that the devs are out of touch with the playerbase, but the author also missed a few glaring issues that I had when I was playing.

I was also a long-time DAoC player that didn't get anything out of WAR but a few months of the experience.

The biggest and most glaring problem is the repetition and imbalance of RVR. If I put the class imbalance issues (glaring) aside and focus on the RVR aspect of the game I'm left with 4 nearly identical tiers of bottlenecking. There are objectives in RVR, but due to the nature of zerging the players all bunch up where the other players are with one side having numbers and winning. So you end up with the objectives being taken, and the zerg camping the port in points in every tier. Rinse, repeat, ad naseum.

If you do in fact get the zerg to go take objectives in other race lands, you are faced with a nearly 100% PVE encounter because the opposing army is in the previous zone. By the time they realize where you are going, you are nearly done taking the objectives and they arrive to get camped at the zone in points. Rinse, repeate, ad naseum.

It would be easy to fix WAR, but they really should have taken the success of DAoC combat and added in balanced classes. They also should have made one big zone for end game and RVR.

-CadDad

Fyzzu5420d ago

In part, I agree - except for the opinion that balancing classes is easy. I mean... no. Just no.

Baka-akaB5420d ago

Seriously if it's easy , i'd like him to point us to a mmo with pvp component that is balanced and isnt Guild wars (aka a entirely instanced game , and mostly arena centric) .

Hell even guild wars went through a lot of patching to get it right , and had to redo from scratch whenever they added new classes .
And it has been an ongoing process for WoW with far more misses .

Aion too is unlikely to get balanced before a lot of patching , if ever .
People forget that Aion didnt just got release , the western version did . they had plenty time to keep patching .

Leord5420d ago

Well, the game still seems to survive at the very least :)

moondragon5420d ago

I think with warhammer, they focus too much on pvp which is fun but they should spend more time with lore and pve.

Chazmers5420d ago

was a good game but like Jeff said definitely had some major flaws.

Show all comments (13)
80°

10 MMOs That Died And Left Us Feeling Empty

Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.

Read Full Story >>
mmogames.com
Casepbx2945d ago

I still miss City of Heroes.

2945d ago
PurpHerbison2945d ago

I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.

20°

Five Ambitious MMOs That Never Took Off

Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."

Read Full Story >>
denkiphile.com
40°

12 Dead Online Video Games That Should Never Have Ended

The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.

One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.

Read Full Story >>
whatculture.com