190°

First Impressions: Portal

Portal begins by demonstrating through hands-on experimentation how portals work, and which surfaces you can use. When you first gain the Aperture Science Handheld Portal Device, or the "portal gun", you can only place one portal, with the other fixed. It doesn't take long to grasp. "When we introduce a new mechanic, we'll playtest that and see if the player got it right away, if he was really confused, or just didn't get it at all, we have to go back to the drawing board," says Swift. "We just kept iterating on that until we found a good way to train players. Now we're able to teach them really complex mechanics and tricks." The benefits of this approach are apparent throughout. By the time the second portal is introduced, you're well into your stride, and happy to start firing them off. Left-click for blue, right-click for orange. Another example is the "funnelling" toggle in the options menu. Enabled, the game gives you a bit of help jumping or bouncing things through portals, without stopping you dead because you snagged the boundary by a pixel or two. Good work, playtesters.

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NitrogenB6184d ago

...but this game looks maaaaad booring.

gta_cb6184d ago

yeh doesnt seem to be an amazing game but ... it could end up being a seller, ya never know.

tony6184d ago

is cool. this game is not for everyone, i like it though, makes me think.

Robotz Rule6184d ago

It doesn't quite catch my attention either.

zonetrooper56184d ago

Can't wait to get this game with TF2 and HL2:EP2 for the PC. This game looks awesome, maybe not to you guys but it is for me.

gta_cb6184d ago

you will have to let us know how it is when you get it =)

DreamTension6184d ago

For some reason the concept behind this game really interests me. I think it will give us new spin on the genre. I like a game that makes you think.

I'm now a contributer!

gta_cb6184d ago

congrad DreamTension =) look forward to seeing some more news from you.

sumfood4u6184d ago

J/K LOL it reminds me of I Spy black vs white. interesting concept of game but lacks luster!

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70°

Cancelled Portal Prequel "F-Stop" Asset Showcase Released

A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.

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Community442d ago
50°
9.5

Portal With RTX Review - GamesReviews

From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."

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Community485d ago
90°

Why Portal RTX is the most demanding game I've ever tested | Digital Trends

Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.

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Community492d ago
Tapani492d ago

And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!

dumahim492d ago

This is Portal. Are you expecting them to remake it for different physics or something? What else should they have done other than make it pretty? Besides, this isn't just run of the mill ray-tracing. It's path traced. Richard on DF said path tracing with 4 bounces is very demanding.

Number1TailzFan492d ago

Yeah this isn't basic RT like doing some shadows and reflections and that's it, it's doing a lot more, that's why the original Doom games and Quake 2 etc look so good with it turned on. Most other games that have RT don't have much of an effect at all because it's doing much more basic and limited fx, it's too demanding.

Tapani492d ago

I get it, I'm a PC enthusiast, but I just feel that what we, and I do, way too much is checking out puddles and mirrors for reflections, rooms for lighting effects and rocks and trees for shadows.

I understand Path Tracing is expensive, and I get the DF side of things and all that. I listen to them and learn everyday, and I really like their cast and what they are doing.

I just genuinely think that the narrative and discussion is revolving too much on the technical aspects of the games nowadays, and I fully understand it when games are shipped in a poor condition today more and more.

I just mean that maybe we could have just done without this Portal RT update, and maybe we are at a point where we talk about RT as much as we talk about music or story when a new game comes out. I'm just saying that I think the discussion is unbalanced and skewed towards these relatively insignificant aspects of games.

Anyway, enjoy the Portal 2 RT.

Speedweed491d ago

And we shouldnt expect other advancements because Portal RTX is literally just a Tech Demo for Nvidia RTX Remix. Its just made to show what is possible using the RTX Remix tool and it looks like people can't wait for the release of it

Levii_92492d ago

Wow.. that cake screenshot comparison is absolutely amazing.