FlatOut: Total Carnage Screens

Developed by Bugbear Entertainment, FlatOut Ultimate Carnage is rebuilt from the ground up and specifically developed to take advantage of the additional feature sets and improved processing ability of the Xbox 360 to produce an entirely new, breathtaking FlatOut experience.

Some of the many brand new design and gameplay components featured in FlatOut Ultimate Carnage include 12 cars racing on screen up from eight in FlatOut 2, five all-new single player and two all-new multiplayer game modes over the Xbox Live online game service, over 8,000 dynamic objects per track up from 5,000 in FlatOut 2, widescreen High Definition resolution (720p), dynamic lighting and shadowing all with proper real-time environment mapping on all vehicles, downloadable content via Xbox Live, and 20,000 polygons per car up from 7,500 in the previous generation

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Saint Sony4177d ago

There is going to be DEMO out before its release according to producer Danny Rawles.

gta_cb4177d ago

yeh it was news the other day/week.
i cant wait to get my hands on this demo =D i dont know if i will buy it, the demo will make up my mind =)

neogeo4177d ago

even though I did not click on the screen shots. I just wanted to say that. looks like poo.

ok ill grow up now.

power of Green 4177d ago (Edited 4177d ago )

I don't think that chicks going to make it in the 4th pic. lol

#2 good idea i have yet to see a PS3 racer that matches this game graphicly or as advanced tech wise.

Close_Second4177d ago

...but will probably give this one a miss. I hate racing games that focus on the eye candy just for the sake of making things look impressive and not realistic.

gta_cb4177d ago

so you never played Burnout? its a good game. but i spose your more into the GT series which doesnt have damage...

Close_Second4177d ago (Edited 4177d ago )

...actually own Burnout: Takedown on the PS2 but only played it a total of 3 or 4 hours (got sick of the loading times!). I actually preferred Rallisport Challenge 2 on my Xbox - still the best arcade racer I have played. That featured some damage modeling but courses and weather effects made it much more fun. Right now I'm still having fun with PGR3.

As for damage modeling. If you're going to provide the ability to crash a car in a game then at least make the pieces that fly off look like they came from the car. And once off the car, you should be able to damage the pieces further or at least have them remain on the track as an obstacle for the remainder of the race. Imagine how great the Burnout games would be if the trail of destruction was left behind so that next time you come around you have to dodge the smoking carnage you created during the previous lap.

power of Green 4177d ago (Edited 4177d ago )

Pics don't do it justice at ALL!. Whats your gamer tag?. I'm willing to bet you like MotorStorm despite your real excuse. this games going to be great on large HDTV's.

gta_cb4177d ago

nice vid dude, when watching it you will see an achievement come up, which MUST mean the games completed as you never get achievements on demos, so woundered when it comes out? oh and the gameplay looks good, ALOT of smashable things lol

ShiftyLookingCow4177d ago

its coming out on June I think

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