The November issue of Playstation the Official Magazine not only contains the first print review of the game, but also a foldout that reveals an abundance of technical information about the upcoming blockbuster. Of particular note: each character now has 30 thousand polygons each.
In a list of games that defined the PlayStation 3, Uncharted 2: Among Thieves would certainly be one of the top contenders. The blockbuster sequel to 2007’s Uncharted: Drake’s Fortune not only received critical acclaim and became a massive hit for Sony’s third console when it was released 15 years ago on October 13th, 2009, but it also cemented Naughty Dog’s future as a developer of cinematic, story-driven action-adventure games as opposed to its history of colorful platformers like Crash Bandicoot and Jak and Daxter from previous PlayStation generations. To this day, Uncharted 2 stands as one of the PS3’s best exclusives and one of the most important PlayStation games of all time.
It is for sure my favorite game in the series. It's such a blast to play. The train levels still hold up and are fun as hell as well as the entire game.
Still remember the first gameplay video ... shooting the chasing truck and then the beautiful visuals & details whilst traversing the dilapidated Nepal streets ... perfection
Too bad Sony never ported the trilogy to PC ...
I'll say, the PS3 really did sequels better than people give it credit for. Resistance 2, Uncharted 2, Motorstorm Pacific Rift, Infamous 2... all were better than their initial offerings and still hold up to this day.
During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,
Chris, Joseph, and Josh celebrate Active Quest’s 100th episode by discussing their favorite games of all time.
Now that's the cell.
I wonder how much polys the original character models had in Uncharted:DF. Does anyone know if the cutscenes will be rendered in real time or video using in game assets like the last one.
GT5p was confirmed to have 200,000 polygons per car but Yamauchi hasn't revealed anything about the polygon count on every car in the full GT5 releasing this year so it could be much more.
and remember the video of that koenigsegg rendered in real-time, the car model only had 190,000 polygons yet the car look unbelievable and looked far better than anything seen in GT5 and Forza3, so it shows if you do indeed have skill and know how to use those few polygons you have then you could do a better job than a dev with no talent and uses 1 milion polygons.
i want uncharted as much as the next guy, but it says blog right in the web address.
Well Mass Effect the model of Sheppard has about 25,000 polygons so just imagine Mass Effect 2 which will easily surpass that so Uncharted aint the only one that can do polygons....Just saying.