The guys responsible for the February 2007 Xbox360 Hypervisor Priviledge Escalation Vulnerability go to Microsoft to discuss their achievement.
Bunnie, one of the hackers, says:
I was at Bluehat giving a presentation with Felix Domke on various hardware hacking exploits, including silicon hacks, dbox-2, Gamecube, and of course, the Xbox360 (Felix is a genius and a gentleman). Below is a photo of Dinart Morais (whose initials ironically are "DRM"), the designer of the Xbox360 security, and Michael Steil [alias mist], Felix Domke [alias tmbinc], and me [alias bunnie].
It was quite an honor to meet the man who designed such an excellent security system. We had a lot of questions for him, and he was very friendly. I guess since we have given our talk now, there is no more secret about it, some of the folks in the picture above were part of the team that published the February 2007 Xbox360 Hypervisor Priviledge Escalation Vulnerability. Fortunately, Microsoft was very receptive to working with us to fix the vulnerability before it was published and in the end it was a constructive exercise for all parties involved.
Xbox-Scene
OMG! WTF! I'm at Microsoft talking about Xbox hacking??!?!?
The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.
The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.
invite them to DINNER, and take care of the Bill.