Aggrogamer writes "With the proliferation of the Internet, becoming a "published" writer is easier than it has ever been in the history of the world. Blogs, social networks and other various tools give just about anyone the ability to give their voice a platform to be heard. This is especially evident in "games journalism." Hundreds of sites, including this one, vying for visitors and page views, are publishing everything from news to editorials to reviews. Doing whatever it takes to establish a reader base and either "be discovered" or turn the site from a hobby into a job. This means that the information is being disseminated faster than anyone could consume it. Enter in aggregator sites."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
It's funny when you look at things like this as these sites wouldn't exist if it wasn't for people that post the news and articles. The funny part being that they hammer on sites that they don't like, the communities that is, and stick to the ones that think themselves bigger than Jesus. Or need to rely on using the Swine Flu or the Courtney Love drama to drive readers to their site. Maybe it is just me that finds it funny I guess.