Who's Afraid of Interactivity?

Jamey Stevenson writes...

Recently, I went to see a performance of Who's Afraid of Virginia Woolf? at Dundee Rep. I originally read the play as a teenager, but this was my first time actually seeing it performed. Afterward, as I was thinking about the contrast between the feelings evoked by reading the script on my own as opposed to watching the same events being enacted onstage in front of a packed house, I realized that there was another relevant experience to consider: the act of playing through Façade.

As game developers, we often discuss the contrast between our medium and others such as film and literature, trying to suss out the endemic strengths of our chosen form. But rarely do we have the opportunity to compare a series of artifacts that manage to retain so much commonality across all the different formats they span that the primary difference becomes the medium itself.

Having worked on games based on movie licenses in the past, I know all too well the tenuous relationship such adaptations typically have with their source material. This isn't necessarily a problem, but it can make it more difficult to compare the forms in a meaningful way when attempting to glean insight into the nature of interactive media.

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