At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK. Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load. This could expand developers' scope to include even more complex physical phenomena and mechanisms in games.
EVERYTHING!
PS3 for Best console this gen.
PS3, the greatest console this generation, delivering exclusives, many features, and great customer satisfaction.
The tools available to PS3 devs are really opening up now and it's only going to be getting better.
Everybody scoffed at the Cell Broadband Engine early on because of it's high learning curve, but now we are starting to see the fruits from it's complexity.
it reminds me of physical effects of LBP.