Wii Smash: Is Nintendo's Latest Truly Groundbreaking? (opinion)

From GameDaily : "When Nintendo first started talking about the Revolution, I was really hoping that the company would be able to pull out of last place in the console race and really give Sony and Microsoft a run for their money. Back in the day, I was an avid Nintendo fan, owning an original Nintendo Entertainment System and a Super Nintendo as well. I was even one of those people who argued with the Sega Genesis crowd over which console was the superior one. But things started to go downhill when I picked up my Nintendo 64 and sometime later, my imported Nintendo GameCube.
My disappointment in the GameCube and N64 was soon a distant memory when I learned that I would be able to play classic NES and SNES titles on my Revolution. Even Nintendo changing the name of the console to the Wii didn't affect my overall outlook. I'm not a fan of the Wii name, but I don't really care what the system is called, it's about what the system can do and how the games play. Unfortunately, when I finally got my hands on Wii titles in pre-E3 events and again at E3 2006, I was more than disappointed in what Nintendo has coming our way in just a few short months."

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wii.gamedaily.com
100°

Masahiro Sakurai Clearly Still Isn't Over Super Smash Bros. Brawl's Cutscenes Getting Leaked

Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.

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thegamer.com
90°

Obscure '90s Mascot Platformer' Aero The Acro-Bat' Makes Surprise Return

Coming to Consoles in August 2nd

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nintendolife.com
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Riot's Pool Party Is The Latest In A Long Line Gaming's Worst Trend

Games keep aiming for endless cash flow instead of responding to creative ideas or the desires of their audience.

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thegamer.com
Vits2d ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.