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GameSpy: PAX '09: Guild Wars 2 Preview

GameSpy writes: "It's been a good two years since Guild Wars developer ArenaNet initially announced a proper sequel to its free-to-play (well, once you buy it), multi-campaign, sort-of massively multiplayer online role-playing game. In that time we've received assurances that Guild Wars 2 would move the series' storyline forward over 200 years, affording us a peek at the dark fantasy world's future. Moreover, Guild Wars' highly instanced nature (where 20-plus copies of every major city exist, wilderness areas are totally private to the player or party exploring them, and towns feel more like lobbies than fleshed-out locations) gives way to true large-scale persistency, with shared world objectives allowing players to influence the flow of events en masse".

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