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Eurogamer - Left 4 Dead 2: Specials, Weapons and Tactics Hands On

Eurogamer:

It's early September in Seattle, Washington, and on every television channel, the Republican Party and the health insurance lobby are teaming up to murder the plucky British NHS in wall-to-wall attack adverts. Meanwhile, on a series of HD displays in Valve's Bellevue offices, Tom Bramwell, Eurogamer editor, and Chet Faliszek ("F as in Frank, A-L-I-S, Z as in Zebra, E-K," he says with a practiced efficiency), ostensibly a writer at Valve although I suspect he does a lot more besides, are teaming up all by themselves to murder waves of infected, while I wait patiently for my rescue behind a locked door somewhere in the distance, having been covered in bright green acidic goop by a Spitter, and then ridden off a cliff rather abruptly by a Jockey.

Left 4 Dead 2's new specials don't disappoint, and they don't waste much time in thinning the ranks of the survivors. In fact, the whole sorry situation serves as a reminder that, while some rather fundamental changes have been made during Valve's second zombie apocalypse, many things (me stuck in the closet, Tom toying with whether to let me out again because I'll probably only cause more damage to my own team) have remained the same.

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