EA's upcoming 'realistic action racing' game Need For Speed: Shift initially started life as a direct sequel to 2007's Need For Speed: ProStreet, the game's Lead Designer Andy Tudor has told GamerZines.
"Yeah. It [Shift] actually started out as ProStreet 2.
"You'll see the obvious references, like we've got the Tokyo track in there, albeit a bit more mature; there's no balloons or anything like that. The thing with ProStreet was that they couldn't go straight from street racing to a track racer - that would have annoyed a few people. So it was really the first stage of the transition, mixing courses with the street stuff, and this is where they (EA) always wanted it to go.