An article taking a look at when developers just tack on multiplayer to a game and why they do it. A prime example used in this article is Bioshock 2.
The positive side is that a whole different team is doing the multiplayer for B2, so as long as the single player blows everyone away like the first then I dont care about it.
Just because a game is in first person, doesn't mean there has to be multi player. Metroid prime and Bioshock are two games that didn't need multiplayer because part of the experience was that you were alone, exploring a new world.
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