Enemy Territory: Quake Wars is, it's fair to say, one of the most highly anticipated multiplayer, first-person shooters ever made. It's the follow up to Britsoft developer Splash Damage's Wolfenstein: Enemy Territory and is set in the same bio-mech augmented cyberpunk future as Quake II and Quake 4.
After Quake III Arena, ETQW is the second multiplayer-only game in the Quake series, building on the gameplay of Wolfenstein: Enemy Territory but featuring loads more vehicles, bigger maps and lots more. It is also, unlike Wolfenstein: Enemy Territory, a full-priced commercial release as opposed to a free download.
Enemy Territory: Quake Wars is set to be released later this year on PC ("It will ship when its ready" I was informed) and following that, versions are also being developed for the Xbox 360 and Playstation 3. Spong.com caught up with Splash Damage's owner and creative director, Paul Wedgwood, recently for a chat about his latest baby. Read on, for part one of this wide-ranging interview with Paul.