Spong Interviews Paul Wedgwood about Enemy Territory: Quake Wars

Enemy Territory: Quake Wars is, it's fair to say, one of the most highly anticipated multiplayer, first-person shooters ever made. It's the follow up to Britsoft developer Splash Damage's Wolfenstein: Enemy Territory and is set in the same bio-mech augmented cyberpunk future as Quake II and Quake 4.

After Quake III Arena, ETQW is the second multiplayer-only game in the Quake series, building on the gameplay of Wolfenstein: Enemy Territory but featuring loads more vehicles, bigger maps and lots more. It is also, unlike Wolfenstein: Enemy Territory, a full-priced commercial release as opposed to a free download.

Enemy Territory: Quake Wars is set to be released later this year on PC ("It will ship when its ready" I was informed) and following that, versions are also being developed for the Xbox 360 and Playstation 3. caught up with Splash Damage's owner and creative director, Paul Wedgwood, recently for a chat about his latest baby. Read on, for part one of this wide-ranging interview with Paul.

Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.