10°

Crispy Gamer: Wolfenstein Postmortem Interview

Crispy Gamer writes:

"Let me make one thing clear at the outset: I like Wolfenstein. I know, I know. I called for its head a few weeks back in my Game Reaper feature. But then I started playing the new game, and was surprised to discover one of the tightest, most satisfying single-player experiences I've had in a long while.

I tracked down the game's creative director, Eric Biessman, in Madison, Wis. -- Raven's headquarters -- to see what the game looks like now that it's in his team's rearview mirror."

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crispygamer.com
clinker5369d ago

The sad thing about games journalism is that the writer of this article clearly put a lot of time and effort into the interview, but it barely makes a blip on N4G.

Instead, some kid writes an "article" about why the PS3 is dead, and the story goes to 1000 degrees.

90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

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dualshockers.com
IamTylerDurden1393d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

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bosslevelgamer.com
RaidenBlack647d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok646d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

640d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

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thegamer.com