90°

Why we need a Software Bill of Rights

Hatred towards DRM and other copy protection measures is as high as ever online, so it's hard to find fair articles that look at the problem from both sides.

The following article was written by Dr. John B. Williston, a Ph.D, and it presents one of the most structured and logical articles on the topic you will ever find (for those with the patience to read through all the details).

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gameobserver.com
Nihilism5782d ago

here's why i think we need a gamers bill of right

We as gamers have less right every day, and a bill of right will be a standard that gamers can recognize and are able to identify which features/rights some developers are not giving us, the most important right in their list for me is, not having to have a constant internet connection/not having to have an internet connection for a single player game, i think it's ridiculous that c&c4 will require a constand internet connection and so will not be buying it, even with counterstrike/rts's i play offline deathmatch etc, i hate the push for mandatory online everything

gamesR4fun5781d ago (Edited 5781d ago )

1. Companies who utilize schemes that prevent backup must accept the burden of all costs required to replace any defective media; i.e., companies that prevent users from protecting themselves against loss must therefore assume responsibility for any such losses.
2. Any CP method that broadly prevents consumers from using legitimately purchased products should be illegal, and any customer who cannot use a product because of its CP code must either (1) be provided with a patch or other means to disable the CP, or (2) have his money refunded.
3. Any person caught violating the relevant copyright laws should be prosecuted to the full extent of the law. If we’re going to get serious about consumer property rights, then we need to treat violations of intellectual property rights equally seriously if not even more so.

edit man dude can talk... n really who cares about all those WA details zzzzzzzzzzzzzz

PsxMeUP5781d ago

The sad thing is, people who pirate C&C4 will probably be able to play the game without internet...

pippoppow5781d ago

DRM does not work at all. It only acts as an annoyance to those who actually bought the game and encourages pirating.

Sibs5781d ago (Edited 5781d ago )

EDIT: Eh, next time I should post AFTER I read the article, took it the wrong way.

90°

Soulslikes Get Easy and That's OK

Lately, a number of notorious difficult ARPGs have added difficulty options. Is that a good thing or does it ruin the experience?

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cogconnected.com
Terry_B14h ago(Edited 14h ago)

As long as it is just an option, it is totally okay, but it's also OKAAAAY! To simply ignore that option.

Goodguy0113h ago

Long as fromsoft never does it. This was only expected since the soulslike genre is so popular now.

isarai11h ago(Edited 11h ago)

Stuff like this really shows that people completely missed the point of that argument. The argument was never that souls likes shouldn't have a difficulty option. The argument was that if someone makes a game, particularly souls likes, that did not want to include difficulty options, that you should just respect that instead of demanding and berating the developers to add them.

Vits8h ago

I see the lack of difficulty settings as one of the key traits that defines a Soulslike. It’s not just about being challenging. It’s about how the game is built around that challenge, expecting you to learn through failure and grow by mastering its systems. Once you introduce difficulty options, you’re changing that foundation. You’re giving players a way around the intended experience, actually you are killing the whole idea of a "intended experience".

That doesn’t make the game worse, necessarily, but at that point, it’s just not a Soulslike anymore. It's a action RPG.

toxic-inferno47m ago

The Soulslike genre is a lot more than just 'hard' games. There is so much more to it than that.

In most cases, for a genre to be successful, there must be multiple entries in that genre from different franchises, some easier and some more difficult. The Soulslike genre has grown impressively well so far with most of the games being on the difficult end of the scale.

The other aspect to consider is WHAT makes Soulslike games hard. In the best examples, it isn't just because the bosses and enemies are engineered to be difficult, but because the entire gameplay (from the hard-to-master combat, to the labyrinthine levels, to the additional punishment for dying) is geared towards creating a world that seems to be trying to prevent you from making progress. Beating a boss isn't the only thing that makes you feel as though you've progressed in a Soulslike - finding a shortcut, a particular item, or learning how to defeat a particular enemy type are all forms of progression.

An 'easier' game can still exist with all those elements.

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90°

The Blood of Dawnwalker Trailer

The new trailer has dropped and looks interesting.

SlothLordPootus5h ago

Have to say....the more I see of this game the less impressed i am unfortunately. The reveal trailer had me so interested, but the last 2 looks at the game have been underwhelming.

Garethvk5h ago

It seems that they are trying to do too much.

Obscure_Observer3h ago

Looking really good.

For some reason this game is giving me serious Blood Omen: Legacy of Kain vibes.

Definitely interested.

Shane Kim1h ago

Looks awesome. A little rough, but at least they are trying something new.

70°

Gun X Review - All Guns Blazin' | XR Source

Gun X is available now for Meta Quest, and while it may seem it's a game for gun nuts only, this review reveals there's more to it.

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xrsource.net